Big Update


Well, it's been a month, but there's a lot of content that got added.

We went from 4 levels to 15.  So there's pretty much a "full" game as far as length is concerned.  I need input if folks feel that's too long or what.

List of things added:

  • Added a bunch of levels to go from a length of 4 levels to 15.  Note that right now you get to choose between 2 levels at each "step" which is why I added more than just 11 levels.  (More like 20?)
  • Interest earned between each wave will slowly go down.  So the clock is ticking
  • Added a bunch of upgrades for Turrets and Powers (call-downs?) as well as general interest- or node-related upgrades.
  • There's probably more.  I need to be better on this changelog thing, but I didn't anticipate things taking this long.

The whole thing needs some balancing.  So let me know what feels good, what feels like it needs to be nerfed/buffed/whatever.  Thanks!

Todo: 

  • Build a tutorial level at the beginning
  • Change the upgrades into images and not just text
  • Clear up a small thing with the turret shop and having insufficient energy to purchase something
  • Unify enemy damage (back end)

Files

Xenocrystal May-02 v0.6.3.zip 233 MB
17 days ago

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